![]() In Part 3, we solved the graph-based problem by applying our Generic Pathfinder (Not a prerequisite but another example use-case of the generic pathfinder). In Part 2, we solved the 8-puzzle problem by applying our Generic Pathfinder (Not a prerequisite but another example use-case of the generic pathfinder). In Part 1, we implemented a Generic Pathfinder (Prerequisite). The prerequisite for this tutorial is Part 1 – Implement a Generic Pathfinder in Unity using C#. In this tutorial, we will use that generic pathfinder and apply it to a 2D grid. Our last tutorial, Implement a Generic Pathfinder in Unity using C#, implemented a generic pathfinder in Unity using C#. This tutorial is Part 3 of my tutorial series on Pathfinding Using C# in Unity. ![]() Pathfinding Playground Click on the image to launch the Pathfinding Playground in WebGLįind the GitHub repository of this tutorial at. We will approach the solution by first modelling the problem, building the fundamental blocks and applying our generic pathfinder to solve the pathfinding problem. This tutorial will solve 2D grid-based pathfinding using C# and demonstrate the application in Unity. ![]()
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