![]() ![]() Ocean and Sky Demo mixes ray tracing with ray marching and models an enormous calm ocean underneath a realistic physical sky. Geometry Showcase Demo demonstrates some primitive shapes for ray tracing, while showing off the renderer's capabilities - global illumination, true reflections/refractions, bounce lighting, soft shadows, caustics, and near-instant image convergence at 30-60fps, on any device! Orthographic camera mode can be turned on/off through the GUI checkbox. The 2 smaller Up/Down Arrow buttons control the Focal point distance from the camera. Vertical Pinch controls camera's aperture size (depth of field blur effect). The 4 Large Arrow buttons control camera movement. Mobile: Swipe to rotate 1st person camera. ESC key to exit and return the mouse pointer. Left/Right arrow keys control camera's aperture size (depth of field blur effect), while Up/Down arrow keys control the Focal point distance from the camera. O and P keys toggle Orthographic and Perspective camera modes. ![]() Quick Controls NotesÄesktop: Mouse click anywhere to capture mouse, then the usual Mouse-move and WASD/QZ keys control 1st person camera. Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. ![]()
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